Version β013


Updated to build 013

Game:

  • Access1 (Zone1): Improved density of action
  • Wallcore: Shots are now a little more scattered and aim at the player when performing the scattershot
  • Access2 (Zone2): Improved density of action
  • Increased healthpool of some trash enemies
  • Environ1 (Zone4): Improved some density
  • Hammer Fail Z4: Fixed orientation issues
  • Resounder (Z4Boss): Desperation now has slightly better tracking
  • Environ2 (Zone5): Added alert indicators for incoming skullturrets and bonecrawls
  • Environ2 (Zone5): Adjusted the position of the Speak & Math glitch display callout
  • Artiface (Z5Boss): Fixed the box around Artiface to match FullFace’s box in Z7 and the copy in Z8
  • Optiphidian: adjusted the desperation
  • Security1 (Z7): Adjusted some dialogue
  • Security1 (Z7): Separated Dr. Valetin’s dialogue with that of the one controlling her
  • Security1 (Z7): The barrier now opens and shuts with appropriate clangs
  • ValetinDoll (Z7Boss): Adjusted the bullet sprays for phases 4, 5, 6; no longer has barrier in phase 4
  • Security2 (Z9): Added some sprayers with alert indicators for their arrival
  • IT (Z9Boss): Changed the boss’ shell behaviour so it appears in stages; shell stage 3 still exposes the face ** Now you no longer can pre-hit IT with the loveshot piercing all shells
  • IT Arena (Z9Boss): Adjusted the perdurable planteyes so the leaves no longer block shots to the shell

Sound:

  • Reduced the overall volume of the player’s shots on all weapon faces

Known issues:

  • The dialogue in Revelation (between Z7 and Z8) still cuts too short. This will be fixed with the next batch of adjustments. Sorry.

Files

Viridian1_013.zip 30 MB
4 days ago

Get Viridian, Chapter 1: Endgame