Version β027 + Name change
Pixli Saga Ch.1: "Viridian Endgame" » Devlog
So there has been a major change since I have made a few stark discoveries. To distance myself from prior established and cement this as a uniqueness, you notice that the link to the game has now changed. If you use the old link, please update this.
β027 did some more things:
- Adjusted title placard to “The Pixli Saga Chapter 1” - the subtitle “Viridian Endgame: The End of Promotek” remains. The project name was changed to reflect this
- Point crystal activation adjustment: blue crystals now attract to player regardless of position, whereas yellow and red crystals have higher activation
- Bomb base stock is now 2 with a max of 4
- Extend requirement lowered to 250,000
- Death no longer destroys multiplier
- Environ1: Adjusted some issues
- Environ2: Fixed a trigger that broke in β023 which was early in the stage, now Simula taunts Starla with the SMB reference again
- Environ2: I-sprinkers in walls now drop red crystals instead of touch crystals
- Environ2: The broken Orblivions encountered now self-destruct a fair while after the laser mounts do
Files
pixli1_027.zip 31 MB
60 days ago
Get Pixli Saga Ch.1: "Viridian Endgame"
Pixli Saga Ch.1: "Viridian Endgame"
A shootemup about debugging a system gone awry, and discovering the anticipated fate of a planet.
| Status | In development |
| Author | Alchemystics Design |
| Genre | Shooter |
| Tags | 2D, Experimental, Female Protagonist, No AI |
More posts
- Version β04117 days ago
- Version β02364 days ago
- Version β01478 days ago
- Version β01379 days ago
- It is released.79 days ago

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